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Have a good one  |
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| 90 Views, and 10 Replies |
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So.. there's two new little tab thingies at the top. Well, ones a revival, one is new.
Under Game Info, you can get some.. Game Info!!!
Manuals and Patches (more manuals will come, i promise), and a Stepchart viewer which, imho, is quite a bit better than other ones
ITG, DDR, PPRO, IIDX and (soon) Pop'n
The downloads area is back, but rather empty for now, but stuff will be coming, i promise. There won't be the mountains of converted simfiles like before, but there will be nice things for you. Nice things indeed.
So, yeah. There ya go. Some new things, and promises of more new things
Love,
GRIM
edit; oh, and of course, if you catch any bugs, lemme know. Knowing me there's bound to be a couple |
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| 86 Views, and 6 Replies |
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Happy birthday, sir. |
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| 390 Views, and 43 Replies |
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EDIT: Sorry, I had to sort out a major problem. These are re-uploading and should be up within the hour.
The seventh OpenITG alpha is out! Grab it now:
Upgrade package (unzip in OpenITG directory):
http://openitg.gr-p.com/upgrade/alpha7-upgrade.zip
Full package:
http://openitg.gr-p.com/full/OpenITG-alpha7.zip
This version features the usual bug-fixing as well as several tweaks.
A few of the changes in this version:
-Support for themed lights-cabinet files
-OptionsList added to ScreenSelectMusic (warning: lots of metrics needed)
-Set attract mode volume with "SoundVolumeAttract" preference
-Cancel custom song loads with Select or MenuLeft+MenuRight
-Fixed bug "BGCHANGES2 charts don't play properly"
-Fixed several theme-changer bugs
For the full set of changes, check the changelog. |
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| 201 Views, and 11 Replies |
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[15:35] Vandermeulen1360: Awesome. OpenITG just hit an epic state.
[15:35] Vandermeulen1360: Checked out revision 420.
Seeing as this number represents a ton of different things to different people, we on the OpenITG dev team feel the need to provide you with a friendly reminder:
Puff puff pass, don't hog the grass.
Thank you for your time. |
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| 193 Views, and 10 Replies |
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Our loving host has moved servers. Please report any bugs so they can be fixed. |
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| 114 Views, and 8 Replies |
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It's time this deserves more publicity than it has now.
http://www.boxorroxors.net/forum/viewtopic.php?t=657
For the past month or so, Vyhd, Matt1360, and I have been making breakthroughs implementing full ITG functionality into regular StepMania 3.95. Through collaboration, we have managed to take StepMania 3.95 and mimic ITG behavior on the known cabinet types for the game by trying to retrace the steps of the ITG dev team. It started off as a fun project, then sort of boomed into a possible replacement for official ITG and then some.
What has been implemented so far in terms of ITG Functionality:
- ScreenArcadePatch: ability to update the game through machine revisions (.itg or .bxr files)
- ScreenArcadeDiagnostics: hardware, network, and I/O diagnostics screen. For this to work on windows, the LibUSB filter driver must be installed (http://libusb-win32.sourceforge.net).
- PIUIO: though full functionality is still not implemented, will still work on a dedicab
- ITGIO (upgrade kit hardware): input is fully functional, lights are borked - Vyhd
- RageFileDriverCrypt: reading of proprietary file system used for ITG2 arcade systems.
- Custom song support: songs loaded from file in an r21/r23-like fashion
what is still needed:
- ScreenArcadeStart: ITG's initial loading screen for hardware
-Lighting on ITGIO, fixed input on PIUIO - Vyhd
possible ideas for the future after all the core ITG modules are developed (thought by either us or testers):
- Custom courses
- On-the-fly results display error correction (say if you get a pad miss, you can bring up a menu that can correct that miss to a Fantastic to see your new results, however only the original score will be written to your profile)
- SM4.0 theme bindings
- Custom speed mods added from profile (Editable.ini)
Alpha 4, its latest revision, shows that the project is still young, but going strong. The arcade look & feel of ITG has been ported successfully over to Windows with this revision and includes minor new features too.
The main site for OpenITG development is at: http://openitg.gr-p.com. Mirrors will be up shortly.
EDIT: forgot ITGIO :V
Any bugs or problems can be reported at http://www.boxorroxors.net/forum/viewtopic.php?p=6409
Spread the word. Infect the whole population my minions.
Vyhd adds:
http://youtube.com/watch?v=4WuYQMlXgxE
OpenITG alpha 5 WIP on an upgrade cabinet, input fully working :V |
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| 156 Views, and 7 Replies |
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So... as you know, the site was taken down recently.
Basically, it was some TOS bs, and yeah, it sucks. Anyway, we're in a safer place now (many thanks to sherl0k for this)
for now, all of the downloads and previous attachments are gone. Downloads will be back as soon as possible (we need to buy a new hdd for the sows server), but the previous attachments are gone forever
Forum accounts and posts have been set back to early december.
In an attempt to add some good news in, I've been working on some new parts of the site i hope to launch soon
More details on that soon.
Anyway, we're back and staying.
-GRIM
ps- dreamhost, we dont blame you. microsoft, this is all your fault. D: |
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| 392 Views, and 23 Replies |
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As you can see, the site has been drastically updated, mainly in order to keep a tradition strong
Read the rest of this topic for a semi-changelog, and to ask questions / report bugs.
I wonder what the occaision could be
-GRIM
NOTE: If you can't see the whole site, do a hard refresh (ctrl+f5). |
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| 149 Views, and 15 Replies |
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